You inflict four times as much damage for 30 seconds, and likewise the knockback of your attacks is also increased. Some custom maps may provide boxes containing 20 or 40 nails, because they used an older supplier of nails.Ĭontains 5 or 10 rockets, with a maximum of 100.Ĭontains 6 or 12 cells, to a maximum of 100. Provides 25 or 50 nails, with a maximum of 200. Provides wither 20 or 40 shells for the shotguns, to a maximum capacity of 100 shells. Red armor absorbs 80% damage, and resists up to 200 points.Yellow armor absorbs 60% damage, and resists up to 150 points.Green armor absorbs 30% damage, and resists up to 100 points.In deathmatch, the megahealth will respawn 20 seconds after you return to normal health. However, it will start degrading your health after 5 seconds by 1 point per second. The mega health that gives 100 points will heal beyond the normal 100 point maximum up to 250 health. As with weapons, items respawn in 20 seconds unless otherwise specified.Īppears in 15, 25, and 100 point packages. Items are useful things scattered throughout the map. While this bug was fixed in Quake 1.06, it reappeared in the two mission packs either with the Thunderbolt itself, or it's variant weaponry. ' Note: When detonated, some versions of thunderbolt can cause the game to remain in an unplayable state for a given player normally the game should reload or the player should respawn, but this doesn't always happen. This should only be used as a last ditch attempt to kill enemies in deathmatch. If you do so, you cause a massive explosion that inflicts 35 damage per cell you are carrying, with the explosion hitting those both inside and outside the water. The best weapon in the game, and most desired.Ĭaution: The thunderbolt is not designed to be fired underwater. Grenades were intended to have a slight inaccuracy, but this doesn't occur if you use mouse look. Just before it detonates, press jump, and the following explosion will propel you into the air. To grenade jump, you need to fire your grenade then stand on it. You take half-damage from your own explosions, however. Otherwise, it detonates after 2.5 seconds for 120 damage. Launches a grenade in a ballistic arc every 0.6 seconds, which inflicts between 100-120 damage on a direct hit. If you only have one shell left, it behaves just like the shotgun.įires a nail every 0.1 seconds for 9 damage.Īlso known as the perforator, it consumes ammo twice as fast to inflict twice the damage 2 nails every 0.1 seconds inflict 18 damage. It does not blow through enemies beyond potentially obscure situations. It inflicts 56 damage every 0.7 seconds divided among 14 pellets (4 damage per pellet). It inflicts 24 damage every 0.5 seconds at short range, divided among the 6 pellets (4 damage per pellet). It inflicts 20 damage every 0.5 seconds, and is short range - the only advantage with this weapon is that it doesn't consume ammo. In deathmatch, weapons reappear after 30 seconds. When you take a new weapon, you also collect a nominal amount of ammo where you can make a few shots. Yamagi Quake II supports gamepad controls, they can be customized from the in-game menu.Weapons are the staple of quake, obviously. The Quake II port installed is Yamagi Quake II. The RetroPie installation script downloads and configured the Q2 Shareware/Demo (v3.14). Quake II is the 2nd game in the Quake Series, though not a sequel to the first installment. Upgrading Shareware version to Registeredĭuring installation of the port, the setup script places the shareware version of the Quake data files at: The other ports use the keyboard and mouse for controls. You can also switch to a mouse/keyboard combination by changing the the Device Type of the Player 1 connected controller to Keyboard + Mouse. See here for how the inputs are mapped to the Quake's keyboard. Libretro-tyrquake utilises Retroarch configurations and is the recommended port, since it supports a joystick/gamepad to play. The RetroPie Setup Script automatically installs the Quake 1 shareware game data. This has enabled a wide variety of source ports and improvements to be made and for the game to run on alternative operating systems and architectures. The source code to the original Quake engine was released under the GPLv2 license on December 21st 1999. RetroPie includes ports for Quake, Quake II and Quake III Arena. There are 4 Quake games: Quake, Quake II, and Quake III Arena and Quake 4. Quake was a First Person Shooter series originally developed for the PC by Id Software. Universal Controller Calibration & Mapping Using xboxdrvĬonvert RetroPie SD Card Image to NOOBS Image Upgrading Shareware version to Registered Validating, Rebuilding, and Filtering Arcade ROMs
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